Contest Resizing
Description of how resizing contests work on Phantasia Sports
The following section describes how resizing works for Paid Entry contests on Phantasia Sports. Only pay-to-enter contests are resized. Click for more information on Paid Entry contests.
All paid contests on Phantasia are eligible for resizing. Users are notified (unless opted out ) 20 minutes before a contest begins if the contest is not full and will be resized. The user is then given 15 minutes to receive a refund of their entry fee in Phantasia credits if they don’t wish to enter a resized contest. After this 15 minutes - and it's 5 minutes before the start of the contest - a new resized contest is created, all entries are locked, and no additional users are able to join.
Prize Structure Changing
There are three different game modes that Phantasia offers for paid contests:
Winner Takes All (Head to Head is the same as Winner Takes All, but with only 2 participants)
In The Money
50/50
Below are the different methodologies used for resizing each contest and a chart explaining the prize structure changes for each. Note the formulas below do not account for the platform fee, which is dynamic.
Winner Takes All:
For winner takes all the prize will be re-sized to the total amount of users in the contest * entry fee. The formula for this is X * Y (users is X and Y is entry fee) .
In the Money
In the Money (ITM) contests will be resized and the prize structure will be slightly adjusted, but the % ratio of winners in the contest will ultimately remain similar. As an example, suppose a contest has a maximum of 10 participants, and only 3 participants can win. If the contest is resized from 10 participants to 7 participants, only 2 participants can win.
N = Original # of winners in ITM contest P = Participants Joined
The number of winners is adjusted during the resizing process according to this formula:
M = Maximum number of available participants in a contest
To get the number of winners in the resized contest, take the above variables and plug it into this formula = (N*P)/M. This number will be rounded down to the nearest whole number. For example, if the formula resulted in a value of 2.5, the number of winners would be 2.
If this number is less than 1, then the number of winners will default to 1 and the contest will effectively be a Winner Takes All contest.
Reference the chart below "Example Scenarios" to see this formula plugged in with different variables.
To calculate what the prize for placing in a certain ITM contest you can utilize the formula below. On the Phantasia Sports application there will be a dynamic chart showing the prizes per place as well.
((number of participants * entry fee) * (number of winners - (place + 1)) / ((num_winners * (number of winners + 1)) / 2)
50/50:
For 50/50 contests, the resizing structure depends on whether the resized contest has an even or odd number of participants. For 50/50 contests with an even number of participants, the top half of participants will receive equal splits of the resized contest prize amount. For 50/50 contests with an odd number of participants, the number of winners will be the top half of participants (rounded down to the next even number) and these winners will receive equal splits of the resized contest prize amount. For example, if a 50/50 contest is created for up to 100 participants but it only receives 51 entries, then only the top 25 people will all win equal splits of the prize.
Prize Structure Original | Size Of Contest Example | Resized Prize Structure Example |
---|---|---|
Winner Takes All | Any | Winner Takes All |
50/50 | Even | Top 50% Share Prize |
50/50 | Odd | Top half Split (round down to even)** |
In The Money | Any | (n-p) / (n * (n+1) / 2) |
Example Scenarios:
Scenario # | Contest Type | # of players | # of winners | # Of Players New | # Of Winners New |
---|---|---|---|---|---|
1 | Winner Takes All | 100 | 1 | 50 | 1 |
2 | 50/50 | 100 | 50 | 50 | 25 |
3 | 50/50 | 101 | 50 | 51 | 25 |
4 | ITM | 50 | 5 | 25 | 2 |
5 | ITM | 200 | 10 | 120 | 6 |
6 | ITM | 20 | 3 | 6 | 1 |
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